3DGaussian Splatting


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Welcome!

This page serves as a web presence for hosting up-to-date materials for the 4-part tutorial "3D Gaussian Splatting". The material discusses the foundations of the approach, 3DGS in practice, as well as relevant applications (including dynamic scenes) and research directions.

International Conference on 3D Vision (3DV) 2024

Recording of parts 2-4:
Tutorial Slides:
  • Part 1: Introduction and Foundations of 3DGS (Georgios Kopanas)
  • Part 2: 3DGS in Practice (Bernhard Kerbl)
  • Part 3: Dynamic 3D Gaussians (Jonathon Luiten)
  • Part 4: Surface Reconstruction and 3D Gaussian Splatting (Antoine Guédon)

Cite this Tutorial

@misc{3dgstutorial, title={{3D Gaussian Splatting Tutorial}}, author={Georgios Kopanas and Bernhard Kerbl and Antoine Guédon and Jonathon Luiten}, year={2024}, note={International Conference on 3D Vision Tutorial}, url={https://3dgstutorial.github.io/} }

18/03/2024, 14:30 CET
Half-day tutorial presented at 3DV '24 (Davos, Switzerland)

© 2021 Georgios Kopanas, Bernhard Kerbl, Jonathon Luiten and Antoine Guedon Design: David Kohout